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alchementalist alchementalist devlog personal blog

Alchementalog #2: A Song of Stats and Boosts, Part 1

Despite the fact I’ve been doing pretty regular mini updates on Twitter, Reddit and Youtube, I haven’t really written a proper devlog entry for Alchementalist yet (I mean, I’ve kind of done one previously, but that’s it!) So let’s rectify that! In this devlog, I want to talk about the work that’s gone into the […]

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Announcements & News spaceslingers

Spaceslingers is 60% off on Steam!

Pit yourself against the toughest delivery routes the universe has to offer! Challenge the leaderboard competition by showing your skill in over 50 deliveries! Die horrible deaths inside of black holes! Use wormholes to travel through space in the blink of an eye! Blow yourself up on asteroids with wild abandon! All this for only […]

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personal blog spaceslingers spaceslingers devlog

Recounting A Successful Failure (The Spaceslingers Post-Mortem)

This is the part two of my original post A Pre-Post Mortem About Marketing, if you haven’t read that, I highly recommend you do so as I won’t be covering the same material here and a lot of people found the original post helpful. So what does a successful failure look like? Well, first, let’s […]

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alchementalist alchementalist devlog

Elemental Combination Effects in Alchementalist

Here’s a short video I made showing the different elemental combinations you can make in Alchementalist: I’ve added range upgrades to the spells in order to create bigger “areas” for each effect, and everything is still very much WIP, but the basics are there at least. Now that I’ve got all the base combinations in […]

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alchementalist alchementalist devlog

Alchementalog #1: Paying Attention to Detail

I’ve been doing a lot of work recently on enemies in Alchementalist. I want to get the game into a state where I can really test different mechanics out and see how the emergent gameplay works, and that means populating the world with a bunch of bad dudes intent on making your life as a […]

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alchementalist alchementalist devlog Announcements & News

Unveiling Alchementalist

What have I been up to? The answer might shock you!

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personal blog procedural generation series update

On Experimentation in Procedural Generation

Wherein I explain what I’ve been doing with the PCG in GML series lately and give some insight into the behind the scenes task of making PCG.

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Announcements & News personal blog spaceslingers

35% off Spaceslingers on Steam!

Spaceslingers is at the lowest price yet!

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personal blog procedural generation series tutorial

Procedural Generation in GMS #7: To Perturb A Room (Dungeon Generation)

In this entry, we learn about perturbing rooms to generate a dungeon layout!

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personal blog procedural generation series tutorial

Procedural Generation in GMS #6: A* Is Born (Pathfinding’s Greatest Hits)

In this entry we explore the fascinating world of pathfinding, culminating in a fully featured A* pathfinding algorithm that takes tile costs into account!