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Alchementalog #7: Mining for Content

How do ore be? Today, we’ll find out as we generate our ore deposits!

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Alchementalog #6: Burying Treasure and Stopping Draughts

In which we go through how treasure rooms and trap rooms are decided (and finding where to place those pesky doors)

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Alchementalog #5: Fixer Upper

Table of Contents Where We Stand Centering Ourselves A Link in the Chain Where We Stand In the last devlog, we tackled the problem of adding flavour to the map in a way that makes sense. Now, let’s do a little bit of refactoring of some of the previous code to fix up some small […]

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Alchementalog #4: The Essence of Flavour (Part 2)

A look at the process of adding flavour to a randomly generated map…

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Alchementalog #4: Delving the Deeps (Part 1)

A break-down of how the randomly generated map for Alchementalist is made.

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Amaze Me Game Jam Post-Mortem for Neon Run

Table of Contents Introduction The Goal The Process Starting Up Differences in Difficulty Throwing Shade Mr Sheen Player Feedback The Mistake What the Hell… Overall Feelings Introduction Back to TOC We’re in the post end-game now. The community votes are in and everyone’s just waiting on Yoyo’s official rankings and then the whole jam will […]

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Alchementalog #3: Absence Makes the Heart Grow Fonder

So this is just a quick little devlog going over the absence of visible updates for Alchementalist recently (since I’ve been getting a few PM’s over it). A few weeks ago there was an injury in my family and I became a bit of a pack mule, carting people back and forth to appointments and […]

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Alchementalog #2: A Song of Stats and Boosts (Part 2)

In A Song of Stats and Boosts (Part 1) we covered the stats part of the system, both in terms of the player and the spells. In Part 2, we’ll be going over Spell Boosts. What are they? How are they implemented? Etc, etc. As I said previously, Spell Boosts were a kind of nebulous […]

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Alchementalog #2: A Song of Stats and Boosts (Part 1)

Despite the fact I’ve been doing pretty regular mini updates on Twitter, Reddit and Youtube, I haven’t really written a proper devlog entry for Alchementalist yet (I mean, I’ve kind of done one previously, but that’s it!) So let’s rectify that! In this devlog, I want to talk about the work that’s gone into the […]

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Spaceslingers is 60% off on Steam!

Pit yourself against the toughest delivery routes the universe has to offer! Challenge the leaderboard competition by showing your skill in over 50 deliveries! Die horrible deaths inside of black holes! Use wormholes to travel through space in the blink of an eye! Blow yourself up on asteroids with wild abandon! All this for only […]