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spaceslingers spaceslingers devlog

New Update to the Demo!

Been working my little fingers to the bone to get this update out before the Steam Autumn Festival started, but I didn’t quite get there in time! Regardless it’s a pretty substantial update to the behind the scenes stuff. The delivery selection screen has become a lot juicier and most of the spaghetti code I […]

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spaceslingers spaceslingers devlog

A New Demo Appears!

Well, here culminates, if not the ending, at least a large portion of my journey towards releasing a commercial game. The demo is on Steam. Download it and play here: https://store.steampowered.com/app/1369800/Spaceslingers/ I’m feeling a lot of things right now. Nervous, vulnerable, a lot of imposter syndrome (is it imposter syndrome if you’re actually an imposter? […]

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spaceslingers spaceslingers devlog

New Trailer, The Rebrandining, Adding Juice, and Being Really Busy

Talking about launching the second trailer, adding polish and juice and what’s coming in the future…

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personal blog tutorial

Tutorial – Creating Sweet Particle Effects in GMS2

Learn how to create the wormhole particle effects in Spaceslingers, along with a bunch of other particle effects.

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spaceslingers spaceslingers devlog

Launching a Steam Page

Well, after making the trailer and getting some feedback on it, I’ve launched my Steam page. Probably a solid 2 weeks worth of work purely devoted to getting everything up and running with that. It’s a nerve-wracking kinda thing, as we all know that something like 90% of games (especially indie games) make basically no […]

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devlog

The Making of a Trailer

A little while ago I decided that I’m going to be putting this game on Steam when I’m done. A couple of reasons for this: I think it’s a pretty neat little puzzle game and I’ve put a lot of work into it, especially graphically, which is a rarity for me. It’s a good dry […]

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spaceslingers spaceslingers devlog

Creating Nebulae

Not much fanfare for this update, just a million little tweaks that collectively make it more of a game than it was previously. Options menu works properly now, with the only thing that’s not functional being the resolution changes. I still want to add a v-sync option, but I forgot to do it when I […]

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spaceslingers spaceslingers devlog

The Puzzle Editor Update

The list of stuff I did for this update Graphical updates to a lot of things (new ship design, title screen rejiggered, celestial objects have had some tweaks, lots of new particle effects, etc). The new Puzzle Editor is way better than the old one (it’s been rebuilt from the ground up and has a […]

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spaceslingers spaceslingers devlog

First devlog

Like pretty much everyone else on the planet, I’ve been getting bored being stuck inside. I took a break from my other projects to create this fun little puzzle/physics game. The physics is coded from scratch, which was…interesting. It’s mostly done, just polish, a few bug fixes/optimisations, some more puzzles and it’ll be completed.