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personal blog

New Site!

So I finally got around to creating an actual home for my stuff, rather than just the Spaceslingers site. It gives me a nice place to call home. Still have a little work to do, like the Freeware section of Games (I’ve got some stuff for that, just don’t have time to create the pages […]

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Announcements & News Games

Spaceslingers Launch Date Set: 17th November, 2020 PST

Created by the solo developer, RefresherTowel, Spaceslingers has had its release date set to November 17th, 2020 PST. Make sure to wishlist the game so you don’t miss the launch! And read up on news you’ve missed and see future developments by following @spaceslingers. Watch the trailer here! Spaceslingers is a mind-bending gravity-based game where […]

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Setting A Launch Date (And Soon!)

Well…I guess I should’ve been advertising this before now, but I wasn’t 100% sure I’d be able to get past the finish line in time. Now that I’m only 90% sure I won’t, I guess the time has come. Launch has been set for 17th of November, 2020 PST (that’s 18th of November, 2020 in […]

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When Windows Breaks Itself…

So I guess it’s time for one of my irregular devlog updates. But this one involves a long tale of woe and tragedy, so settle in! The October windows update…It broke my PC. I’m still not entirely sure what the root cause was, but I feel like it had something to with the USB drivers. […]

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New Update to the Demo!

Been working my little fingers to the bone to get this update out before the Steam Autumn Festival started, but I didn’t quite get there in time! Regardless it’s a pretty substantial update to the behind the scenes stuff. The delivery selection screen has become a lot juicier and most of the spaghetti code I […]

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A New Demo Appears!

Well, here culminates, if not the ending, at least a large portion of my journey towards releasing a commercial game. The demo is on Steam. Download it and play here: https://store.steampowered.com/app/1369800/Spaceslingers/ I’m feeling a lot of things right now. Nervous, vulnerable, a lot of imposter syndrome (is it imposter syndrome if you’re actually an imposter? […]

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New Trailer, The Rebrandining, Adding Juice, and Being Really Busy

Talking about launching the second trailer, adding polish and juice and what’s coming in the future…

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personal blog tutorial

Tutorial – Creating Sweet Particle Effects in GMS2

Learn how to create the wormhole particle effects in Spaceslingers, along with a bunch of other particle effects.

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Launching a Steam Page

Well, after making the trailer and getting some feedback on it, I’ve launched my Steam page. Probably a solid 2 weeks worth of work purely devoted to getting everything up and running with that. It’s a nerve-wracking kinda thing, as we all know that something like 90% of games (especially indie games) make basically no […]

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The Making of a Trailer

A little while ago I decided that I’m going to be putting this game on Steam when I’m done. A couple of reasons for this: I think it’s a pretty neat little puzzle game and I’ve put a lot of work into it, especially graphically, which is a rarity for me. It’s a good dry […]