Wherein I explain what I’ve been doing with the PCG in GML series lately and give some insight into the behind the scenes task of making PCG.
Category: devlog
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The Making of a Trailer
A little while ago I decided that I’m going to be putting this game on Steam when I’m done. A couple of reasons for this: I think it’s a pretty neat little puzzle game and I’ve put a lot of work into it, especially graphically, which is a rarity for me. It’s a good dry […]