Spaceslingers is at the lowest price yet!
The awesome Elizabeth Howell (@howellspace) recently wrote a review for Spaceslingers at space.com. Here’s a snippet: …In a way, “Spaceslingers” teaches us a subtle lesson about the real world of spaceflight. In the early 1960s, launching rockets was something we struggled to achieve, and even today the possibility of rocket failure makes us feel tense […]
Spaceslingers is discounted by 30% for GameJolt and itch.io for only 3 days! Get in quick!
I’ve just launched Spaceslingers on both the itch.io and GameJolt platforms! It took me quite awhile to gut the Steamworks integration out of the game and build my own online leaderboard for the platforms, but it’s done (well, it was done a little while ago, but I’ve been super busy and haven’t had time to […]
Five hard earned lessons I learned about marketing while making Spaceslingers for $0…
A love of physics, hypothetical ideas from scientists, and gaming all collide with the launch of Spaceslingers today (17th November, 2020) on Steam. Created by solo developer RefresherTowel, Spaceslingers is a space-time bending interstellar ride requiring careful use of gravity and time dilation to navigate through interstellar hazards and land on a target planet, delivering […]
I’ve made a full video of me creating a level: As I said in the description of the video, I think creating a delivery is quite an interesting problem. You can’t really plan for it, or if you do (which involves some pretty complicated transformations being done inside your head), you absolutely cannot deviate from […]
Well…I guess I should’ve been advertising this before now, but I wasn’t 100% sure I’d be able to get past the finish line in time. Now that I’m only 90% sure I won’t, I guess the time has come. Launch has been set for 17th of November, 2020 PST (that’s 18th of November, 2020 in […]
So I guess it’s time for one of my irregular devlog updates. But this one involves a long tale of woe and tragedy, so settle in! The October windows update…It broke my PC. I’m still not entirely sure what the root cause was, but I feel like it had something to with the USB drivers. […]
Been working my little fingers to the bone to get this update out before the Steam Autumn Festival started, but I didn’t quite get there in time! Regardless it’s a pretty substantial update to the behind the scenes stuff. The delivery selection screen has become a lot juicier and most of the spaghetti code I […]