
Spaceslingers Black Friday Sale!
Spaceslingers is discounted by 30% for GameJolt and itch.io for only 3 days! Get in quick!

Spaceslingers Launched on Itch.io and GameJolt
I’ve just launched Spaceslingers on both the itch.io and GameJolt platforms! It took me quite awhile to gut the Steamworks integration out of the game and build my own online leaderboard for the platforms, but it’s done (well, it was done a little while ago, but I’ve been super busy and haven’t had time to […]

A Pre-Post-Mortem About Marketing
Five hard earned lessons I learned about marketing while making Spaceslingers for $0…

Creating A Delivery
I’ve made a full video of me creating a level: As I said in the description of the video, I think creating a delivery is quite an interesting problem. You can’t really plan for it, or if you do (which involves some pretty complicated transformations being done inside your head), you absolutely cannot deviate from […]

Setting A Launch Date (And Soon!)
Well…I guess I should’ve been advertising this before now, but I wasn’t 100% sure I’d be able to get past the finish line in time. Now that I’m only 90% sure I won’t, I guess the time has come. Launch has been set for 17th of November, 2020 PST (that’s 18th of November, 2020 in […]

When Windows Breaks Itself…
So I guess it’s time for one of my irregular devlog updates. But this one involves a long tale of woe and tragedy, so settle in! The October windows update…It broke my PC. I’m still not entirely sure what the root cause was, but I feel like it had something to with the USB drivers. […]

New Update to the Demo!
Been working my little fingers to the bone to get this update out before the Steam Autumn Festival started, but I didn’t quite get there in time! Regardless it’s a pretty substantial update to the behind the scenes stuff. The delivery selection screen has become a lot juicier and most of the spaghetti code I […]

A New Demo Appears!
Well, here culminates, if not the ending, at least a large portion of my journey towards releasing a commercial game. The demo is on Steam. Download it and play here: https://store.steampowered.com/app/1369800/Spaceslingers/ I’m feeling a lot of things right now. Nervous, vulnerable, a lot of imposter syndrome (is it imposter syndrome if you’re actually an imposter? […]

New Trailer, The Rebrandining, Adding Juice, and Being Really Busy
Talking about launching the second trailer, adding polish and juice and what’s coming in the future…
Launching a Steam Page
Well, after making the trailer and getting some feedback on it, I’ve launched my Steam page. Probably a solid 2 weeks worth of work purely devoted to getting everything up and running with that. It’s a nerve-wracking kinda thing, as we all know that something like 90% of games (especially indie games) make basically no […]
Creating Nebulae
Not much fanfare for this update, just a million little tweaks that collectively make it more of a game than it was previously. Options menu works properly now, with the only thing that’s not functional being the resolution changes. I still want to add a v-sync option, but I forgot to do it when I […]
The Puzzle Editor Update
The list of stuff I did for this update Graphical updates to a lot of things (new ship design, title screen rejiggered, celestial objects have had some tweaks, lots of new particle effects, etc). The new Puzzle Editor is way better than the old one (it’s been rebuilt from the ground up and has a […]
First devlog
Like pretty much everyone else on the planet, I’ve been getting bored being stuck inside. I took a break from my other projects to create this fun little puzzle/physics game. The physics is coded from scratch, which was…interesting. It’s mostly done, just polish, a few bug fixes/optimisations, some more puzzles and it’ll be completed.
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