Despite the fact I’ve been doing pretty regular mini updates on Twitter, Reddit and Youtube, I haven’t really written a proper devlog entry for Alchementalist yet (I mean, I’ve kind of done one previously, but that’s it!) So let’s rectify that! In this devlog, I want to talk about the work that’s gone into the […]
This is the part two of my original post A Pre-Post Mortem About Marketing, if you haven’t read that, I highly recommend you do so as I won’t be covering the same material here and a lot of people found the original post helpful. So what does a successful failure look like? Well, first, let’s […]
Wherein I explain what I’ve been doing with the PCG in GML series lately and give some insight into the behind the scenes task of making PCG.
Spaceslingers is at the lowest price yet!
In this entry, we learn about perturbing rooms to generate a dungeon layout!
In this entry we explore the fascinating world of pathfinding, culminating in a fully featured A* pathfinding algorithm that takes tile costs into account!
In this entry, we learn how a little bit of recursion can make some big waves with the flood fill algorithm.
In this entry, we learn how to use Bresenham’s line algorithm to connect two points quickly and efficiently.
In this entry, we dive into the fascinating world of map generation using Cellular Automata.
In the second entry in the series, we learn about the data structures we will be using in future procedural generation techniques.
This is the first entry in a series about creating procedurally generated content using GMS 2.3.
While I’ve been working on the Workshop update to Spaceslingers, I’ve been doing some procedural generation work on the side. Proc-gen is one of my favourite things to play around with, it’s always super cool to see what you can make the computer create. So, as is my wont, I’ve been making map generators. Contents […]
Five hard earned lessons I learned about marketing while making Spaceslingers for $0…
So I finally got around to creating an actual home for my stuff, rather than just the Spaceslingers site. It gives me a nice place to call home. Still have a little work to do, like the Freeware section of Games (I’ve got some stuff for that, just don’t have time to create the pages […]
Learn how to create the wormhole particle effects in Spaceslingers, along with a bunch of other particle effects.
If you’ve got any comments, criticisms or advice don’t hesitate to comment and let me know, I’m always happy to hear feedback from readers. And if you like what I’m doing, consider supporting me through either a donation at the bottom of the page or buying my game Spaceslingers!
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