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Alchementalog #2: A Song of Stats and Boosts, Part 1

Despite the fact I’ve been doing pretty regular mini updates on Twitter, Reddit and Youtube, I haven’t really written a proper devlog entry for Alchementalist yet (I mean, I’ve kind of done one previously, but that’s it!) So let’s rectify that! In this devlog, I want to talk about the work that’s gone into the […]

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alchementalist alchementalist devlog

Elemental Combination Effects in Alchementalist

Here’s a short video I made showing the different elemental combinations you can make in Alchementalist: I’ve added range upgrades to the spells in order to create bigger “areas” for each effect, and everything is still very much WIP, but the basics are there at least. Now that I’ve got all the base combinations in […]

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alchementalist alchementalist devlog

Alchementalog #1: Paying Attention to Detail

I’ve been doing a lot of work recently on enemies in Alchementalist. I want to get the game into a state where I can really test different mechanics out and see how the emergent gameplay works, and that means populating the world with a bunch of bad dudes intent on making your life as a […]

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alchementalist alchementalist devlog Announcements & News

Unveiling Alchementalist

What have I been up to? The answer might shock you!