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alchementalist alchementalist devlog personal blog

Alchementalog #2: A Song of Stats and Boosts, Part 1

Despite the fact I’ve been doing pretty regular mini updates on Twitter, Reddit and Youtube, I haven’t really written a proper devlog entry for Alchementalist yet (I mean, I’ve kind of done one previously, but that’s it!) So let’s rectify that! In this devlog, I want to talk about the work that’s gone into the […]

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personal blog spaceslingers spaceslingers devlog

Recounting A Successful Failure (The Spaceslingers Post-Mortem)

This is the part two of my original post A Pre-Post Mortem About Marketing, if you haven’t read that, I highly recommend you do so as I won’t be covering the same material here and a lot of people found the original post helpful. So what does a successful failure look like? Well, first, let’s […]

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alchementalist alchementalist devlog

Alchementalog #1: Paying Attention to Detail

I’ve been doing a lot of work recently on enemies in Alchementalist. I want to get the game into a state where I can really test different mechanics out and see how the emergent gameplay works, and that means populating the world with a bunch of bad dudes intent on making your life as a […]

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personal blog spaceslingers spaceslingers devlog

A Pre-Post-Mortem About Marketing

Five hard earned lessons I learned about marketing while making Spaceslingers for $0…