The awesome Elizabeth Howell (@howellspace) recently wrote a review for Spaceslingers at space.com. Here’s a snippet: …In a way, “Spaceslingers” teaches us a subtle lesson about the real world of spaceflight. In the early 1960s, launching rockets was something we struggled to achieve, and even today the possibility of rocket failure makes us feel tense […]
A love of physics, hypothetical ideas from scientists, and gaming all collide with the launch of Spaceslingers today (17th November, 2020) on Steam. Created by solo developer RefresherTowel, Spaceslingers is a space-time bending interstellar ride requiring careful use of gravity and time dilation to navigate through interstellar hazards and land on a target planet, delivering […]
Well, after making the trailer and getting some feedback on it, I’ve launched my Steam page. Probably a solid 2 weeks worth of work purely devoted to getting everything up and running with that. It’s a nerve-wracking kinda thing, as we all know that something like 90% of games (especially indie games) make basically no […]
A little while ago I decided that I’m going to be putting this game on Steam when I’m done. A couple of reasons for this: I think it’s a pretty neat little puzzle game and I’ve put a lot of work into it, especially graphically, which is a rarity for me. It’s a good dry […]
Not much fanfare for this update, just a million little tweaks that collectively make it more of a game than it was previously. Options menu works properly now, with the only thing that’s not functional being the resolution changes. I still want to add a v-sync option, but I forgot to do it when I […]
The list of stuff I did for this update Graphical updates to a lot of things (new ship design, title screen rejiggered, celestial objects have had some tweaks, lots of new particle effects, etc). The new Puzzle Editor is way better than the old one (it’s been rebuilt from the ground up and has a […]
Like pretty much everyone else on the planet, I’ve been getting bored being stuck inside. I took a break from my other projects to create this fun little puzzle/physics game. The physics is coded from scratch, which was…interesting. It’s mostly done, just polish, a few bug fixes/optimisations, some more puzzles and it’ll be completed.