Tutorials

GameMaker, proc gen, systems, workflows and other random writings I've done to pass on knowledge gained over the years.

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Procedural Generation in GMS.

A seven-part beginner focused series that builds from the most basic steps up to map generation, pathfinding and dungeon layouts.

  1. BeginnerArchiveAn Introduction
  2. BeginnerArchiveLearning the Basics
  3. IntermediateArchiveCreating Sweet Maps with Cellular Automata
  4. IntermediateArchiveConnecting the Dots with Bresenham's
  5. IntermediateArchiveA Flood of Fills
  6. AdvancedArchiveA* Is Born (Pathfinding's Greatest Hits)
  7. AdvancedArchiveTo Perturb A Room (Dungeon Generation)

Browse tutorials.

All the random bits and bobs I've decided need my particular set of skills to explain.

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