Tutorials
GameMaker, proc gen, systems, workflows and other random writings I've done to pass on knowledge gained over the years.
Most recent.
The newest tutorials I've written.
A practical guide to drawing height, normal, roughness, ambient occlusion, metallic, and emissive maps for lit pixel art.
Use signals to decouple game systems, reduce controller sprawl, and keep GameMaker projects easier to change.
Build flexible RPG statistics that can accept temporary and permanent modifiers without turning every stat into bespoke code.
Follow along
Procedural Generation in GMS.
A seven-part beginner focused series that builds from the most basic steps up to map generation, pathfinding and dungeon layouts.
Browse tutorials.
All the random bits and bobs I've decided need my particular set of skills to explain.
A practical guide to drawing height, normal, roughness, ambient occlusion, metallic, and emissive maps for lit pixel art.
Use signals to decouple game systems, reduce controller sprawl, and keep GameMaker projects easier to change.
Build flexible RPG statistics that can accept temporary and permanent modifiers without turning every stat into bespoke code.
A frank look back at Spaceslingers' launch, sales, marketing, and development lessons.
A tour of four procedural map-generation approaches, with practical GameMaker examples.
Five hard earned lessons I learned about marketing while making Spaceslingers for $0...
Learn how to create the wormhole particle effects in Spaceslingers, along with a bunch of other particle effects.
No tutorials in that topic yet.
